| All The Young Dudes | skilled mid-level group (males only) who pride themselves on being fashionable in the latest styles, with impeccable manners |
| Boot to the Throat | quite adept at fighting men and monsters, but they're in it for the thrill of killing more than anything else |
| Company of the Smoking Crater | mostly wizards who are very very good at making things go BOOM, which seems to be all they care about |
| Golden Heroes | mid-level group composed exclusively of snobbish sons of noble families who are in it for the glory and fame |
| Hellfire Club | not exactly evil, but "Flames Cure All Problems — one way or another" is their motto, so . . . |
| Justice Lords | the most powerful and well-known group, they meet with the rich & famous & government leaders as equals |
| Legion of Light | a low-level but up-and-coming group which believes they can remain pure of heart, yet survive |
| Not Enough Ale | mid-level group who don't take adventuring seriously; they only do it to earn money to spend immediately on booze & women |
| Plus Expenses | extremely competent but apathetic hardened mercenaries who cannot be swayed by emotional appeals: "We do the job . . . and we get paid." |
| Purifiers | mid-level fanatics who believe killing anyone who is not explicitly Good is the right thing to do |
| Raven's Claw | a close second in power rankings, but they keep to themselves, patrolling forests across the continent |
| Regulators | a new group of disorganized yammerheads who somehow keep wandering into critical events and win |
| Rustlers | unusual collection of eight varied classes & alignments who you wouldn't think could possibly get along, but they have so far |
| Saviors of Kappfold | a decent team but nothing special, just a mid-level group with a high-level name |
| Seekers of the Lost Eye | regarded by everyone else as futile time-wasters, they are fairly capable but completely obsessed with their mission |
| Team Chaos | truth in advertising: these guys are high-level but always make things up as they go, rarely sticking to a goal or plan |
| Tyr's Valor | they live to assist those in combat, from individuals to armies, aiding whichever side they deem more honorable |